"lang" 
{ 
	"Language" "English"
	
	"Tokens" 
	{ 
	
		"Constraints"						"Constraints"
		
		"Rope"							"Rope"
		
			"RopeTool_forcelimit"				"Force Limit:"
			"RopeTool_forcelimit_desc"			"The amount of force it takes for the rope to break. 0 means never break."
			"RopeTool_addlength"				"Add Length:"
			"RopeTool_addlength_desc"			"Adds or takes away this much extra rope"
			"RopeTool_ropewidth"				"Rope Width:"
			"RopeTool_material"				"Material:"
			"RopeTool_rigid"				"Rigid:"
			"RopeTool_rigid_desc"				"Keep the rope rigid."
			
				"Tool_rope_name"			"Rope Constraint"
				"Tool_rope_desc"			"Constrains props and ragdolls using a rope"
				"Tool_rope_0"			"Click on a wall, prop or a ragdoll"
				"Tool_rope_1"			"Now click something else to rope it together"
		

		"Elastic"						"Elastic"
		
			"ElasticTool_forcelimit"			"Force Limit:"
			"ElasticTool_forcelimit_desc"			"The amount of force it takes for the elastic to break. 0 means never break."
			"ElasticTool_constant"				"Constant:"
			"ElasticTool_constant_desc"			"The higher the number the less the elastic will stretch"
			"ElasticTool_damping"				"Damping:"
			"ElasticTool_damping_desc"			"How much energy the elastic loses"
			"ElasticTool_rdamping"				"Relative Damping:"
			"ElasticTool_rdamping_desc"			"Damping relative to the attached object's energy"
			"ElasticTool_ropewidth"				"Elastic Width:"
			"ElasticTool_material"				"Material:"
			"ElasticTool_stretchonly"			"Stretch Only:"
			"ElasticTool_stretchonly_desc"			"The elastic will not spring apart when pushed together."
			
				"Tool_elastic_name"			"Elastic Constraint"
				"Tool_elastic_desc"			"Constrains props and ragdolls using bouncy elastic"
				"Tool_elastic_0"			"Click on a wall, prop or a ragdoll"
				"Tool_elastic_1"			"Now click on something else to connect it using elastic"
		
	
		"Weld"										"Weld"
		
			"WeldTool_forcelimit"				"Force Limit:"
			"WeldTool_forcelimit_desc"			"The amount of force it takes for the weld to break. 0 means never break."
			
				"Tool_weld_name"			"Weld Constraint"
				"Tool_weld_desc"			"Solidly welds two things together"
				"Tool_weld_0"			"Click on a wall, prop or a ragdoll"
				"Tool_weld_1"			"Now click on something else to weld it to"
				"Tool_weld_multi"			"Right click on the props you wish to weld together. Left click completes the weld"

			
		"KeepUpRight"						"Keep Upright"
		
			"KeepUpRightTool_angularlimit"			"Angular limit:"
			"KeepUpRightTool_angularlimit_desc"		"The maximum angular velocity that this can compensate for. In degrees per second."
			
				"Tool_keepupright_name"			"Keep Upright Constraint"
				"Tool_keepupright_desc"			"Attempts to keep a prop upright"
				"Tool_keepupright_0"		"Click on a prop or a ragdoll"

			
		"Axis"							"Axis"
		
			"AxisTool_forcelimit"				"Force Limit:"
			"AxisTool_forcelimit_desc"			"The amount of force it takes for the axis to break. 0 means never break."
			"AxisTool_torquelimit"				"Torque Limit:"
			"AxisTool_torquelimit_desc"			"The amount of torque it takes for the axis to break. 0 means never break."
			"AxisTool_friction"				"Friction:"
			"AxisTool_friction_desc"			"Resistance/friction in the hinge."
			"AxisTool_nocollide"				"No Collide:"
			"AxisTool_nocollide_desc"			"Stop the attached objects from colliding"
			
				"Tool_axis_name"			"Axis Constraint"
				"Tool_axis_desc"			"Welds two things together, allowing them to rotate on an axis"
				"Tool_axis_0"			"Click on a prop or a ragdoll"
				"Tool_axis_1"			"Now click on something else to attach it to"
				
		"AdvBallsocket"						"Adv. Ballsocket"
			"AdvBallsocketTool_forcelimit"			"Force Limit:"
			"AdvBallsocketTool_forcelimit_desc"		"The amount of force it takes for the constraint to break. 0 means never break."
			"AdvBallsocketTool_torquelimit"			"Torque Limit:"
			"AdvBallsocketTool_torquelimit_desc"		"The amount of torque it takes for the constraint to break. 0 means never break."
			"AdvBallsocketTool_xmin"			"X minimum:"
			"AdvBallsocketTool_xmin_desc"			"X axis minimum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_ymin"			"Y minimum:"
			"AdvBallsocketTool_ymin_desc"			"Y axis minimum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_zmin"			"Z minimum:"
			"AdvBallsocketTool_zmin_desc"			"Z axis minimum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_xmax"			"X maximum:"
			"AdvBallsocketTool_xmax_desc"			"X axis maximum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_ymax"			"Y maximum:"
			"AdvBallsocketTool_ymax_desc"			"Y axis maximum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_zmax"			"Z maximum:"
			"AdvBallsocketTool_zmax_desc"			"Z axis maximum limit. -180 min and 180 max means no constraint on this axis."
			"AdvBallsocketTool_xfriction"			"X Friction:"
			"AdvBallsocketTool_xfriction_desc"		"Resistance/friction in the X axis."
			"AdvBallsocketTool_yfriction"			"Y Friction:"
			"AdvBallsocketTool_yfriction_desc"		"Resistance/friction in the Y axis."
			"AdvBallsocketTool_zfriction"			"Z Friction:"
			"AdvBallsocketTool_zfriction_desc"		"Resistance/friction in the Z axis."
			"AdvBallsocketTool_freemove"			"Free movement:"
			"AdvBallsocketTool_freemove_desc"		"Only limits rotation"
			"AdvBallsocketTool_nocollide"			"No Collide:"
			"AdvBallsocketTool_nocollide_desc"		"Stop the attached objects from colliding"

				"Tool_ballsocket_adv_name"		"Advanced Ball Socket Constraint"
				"Tool_ballsocket_adv_desc"		"Creates a ball socket and allows you to set movement limits"
				"Tool_ballsocket_adv_0"		"Click on a wall, prop or a ragdoll"
				"Tool_ballsocket_adv_1"		"Now click on something else to attach it to"

		"Motor"			"Motor"
			"MotorTool_torque"				"Torque:"
			"MotorTool_torque_desc"				"The angular acceleration of this motor"
			"MotorTool_friction"				"Friction:"
			"MotorTool_friction_desc"			"Resistance/Friction in the motor"
			"MotorTool_forcetime"				"Time:"
			"MotorTool_forcetime_desc"			"Amount of time the torque is applied for. 0 for always"
			"MotorTool_nocollide"				"No Collide:"
			"MotorTool_nocollide_desc"			"Stop the attached objects from colliding"
			"MotorTool_group"				"Forward:"
			"MotorTool_group_reverse"			"Reverse:"
			"MotorTool_forcelimit"				"Force Limit:"
			"MotorTool_forcelimit_desc"			"The highest speed when increasing/descreasing the force. 0 for none"
			"MotorTool_toggle"				"Toggle:"
			"MotorTool_toggle_desc"				"Whether the motor turns off when you release the key"

				"Tool_motor_name"			"Motor"
				"Tool_motor_desc"			"Welds two things together, allowing them to rotate on an axis automatically"
				"Tool_motor_0"			"Click on a wall, prop or a ragdoll"
				"Tool_motor_1"			"Now click something else to attach it too"

		"Pulley"						"Pulley"
		
			"PulleyTool_forcelimit"				"Force Limit:"
			"PulleyTool_forcelimit_desc"			"The amount of force it takes for the pulley to break. 0 means never break."
			"PulleyTool_ropewidth"				"Rope Width:"
			"PulleyTool_rigid"				"Rigid:"
			"PulleyTool_rigid_desc"				"Keep the rope rigid."
			
				"Tool_pulley_name"			"Pulley Constraint"
				"Tool_pulley_desc"			"Creates a pulley system between props and ragdolls using a rope"
				"Tool_pulley_0"			"Click on a prop or a ragdoll"
				"Tool_pulley_1"			"Now click on a point to use for the first pulley"
				"Tool_pulley_2"			"Click on another point to use for the second pulley"
				"Tool_pulley_3"			"Now click on another prop or a ragdoll"

		"EasyWeld"						"Easy Weld"
		
			"EasyWeldTool_forcelimit"			"Force Limit:"
			"EasyWeldTool_forcelimit_desc"			"The amount of force it takes for the weld to break. 0 means never break."
			
				"Tool_weld_ez_name"			"Easy Weld Constraint"
				"Tool_weld_ez_desc"			"Solidly welds two things together"
				"Tool_weld_ez_0"			"Click on a wall, prop or a ragdoll"
				"Tool_weld_ez_1"			"Now click on something else to weld it to"
				"Tool_weld_ez_2"			"Now move your mouse to rotate the prop and click to finish"

		"Slider"						"Slider"
		
			"SliderTool_forcelimit"				"Force Limit:"
			"SliderTool_forcelimit_desc"			"The amount of force it takes for the slider to break. 0 means never break."
			
				"Tool_slider_name"			"Slider Constraint"
				"Tool_slider_desc"			"Constrains two entities on a sliding axis."
				"Tool_slider_0"			"Left click on a wall, prop or a ragdoll. Right click creates a slider perpendicular to the surface shot"
				"Tool_slider_1"			"Now click on something else to attach it to"

		"Hydraulic"						"Hydraulic"
			
			"HydraulicTool_group"				"Key:"
			"HydraulicTool_addlength"			"Additional Length:"
			"HydraulicTool_addlength_desc"		"The additional length of the constraint when expanded."
			"HydraulicTool_width"				"Rope Width:"
			"HydraulicTool_speed"				"Speed:"
			"HydraulicTool_fixed"				"Fixed:"
			"HydraulicTool_fixed_desc"			"Whether or not the constraint should fix the two objects together."

				"Tool_hydraulic_name"			"Hydraulic Constraint"
				"Tool_hydraulic_desc"			"Constrains props and ragdolls with a variable length"
				"Tool_hydraulic_0"			"Click on a prop or a ragdoll"
				"Tool_hydraulic_1"			"Now click on something else to constrain them together"

		"Ballsocket"						"Ball Socket"
		
			"BallSocketTool_forcelimit"			"Force Limit:"
			"BallSocketTool_forcelimit_desc"		"The amount of force it takes for the ball socket to break. 0 means never break."
			"BallSocketTool_torquelimit"			"Torque Limit:"
			"BallSocketTool_torquelimit_desc"		"The amount of torque it takes for the ball socket to break. 0 means never break."
			"BallSocketTool_nocollide"			"No Collide:"
			"BallSocketTool_nocollide_desc"			"Ignores collisions between the two entities."
			
				"Tool_ballsocket_name"			"Ball Socket Constraint"
				"Tool_ballsocket_desc"			"Creates a ball socket between two entities"
				"Tool_ballsocket_0"			"Click on a wall, prop or a ragdoll"
				"Tool_ballsocket_1"			"Now click on something else to constrain it to"

		"EasyBall"						"Easy Ball Socket"
		
			"EasyBallSocketTool_forcelimit"			"Force Limit:"
			"EasyBallSocketTool_forcelimit_desc"		"The amount of force it takes for the ball socket to break. 0 means never break."
			"EasyBallSocketTool_torquelimit"		"Torque Limit:"
			"EasyBallSocketTool_torquelimit_desc"		"The amount of torque it takes for the ball socket to break. 0 means never break."
			"EasyBallSocketTool_nocollide"			"No Collide:"
			"EasyBallSocketTool_nocollide_desc"		"Ignores collisions between the two entities."
			
				"Tool_ballsocket_ez_name"		"Easy Ball Socket Constraint"
				"Tool_ballsocket_ez_desc"		"Creates a ball socket between two entities"
				"Tool_ballsocket_ez_0"		"Click on a wall, prop or a ragdoll"
				"Tool_ballsocket_ez_1"		"Now click on something else to constrain it to"
		
		"Nail"							"Nail"
		
			"NailTool_forcelimit"				"Force Limit:"
			"NailTool_forcelimit_desc"			"The amount of force it takes for the weld to break. 0 means never break."
			
				"Tool_nail_name"			"Nail Constraint"
				"Tool_nail_desc"			"Welds two things together using a nail"
				"Tool_nail_0"			"Click on a thin prop or a ragdoll that has something close behind it"

		"Winch"						"Winch"
			"WinchTool_group"			"Increase Length:"
			"WinchTool_group_reverse"		"Decrease Length:"
			
			"WinchTool_fwd_speed"			"Increase Speed:"
			"WinchTool_fwd_speed_desc"		"Speed at which the length increases"

			"WinchTool_bwd_speed"			"Decrease Speed:"
			"WinchTool_bwd_speed_desc"		"Speed at which the length decreases"

			"WinchTool_ropewidth"			"Rope Width:"
			"WinchTool_material"			"Material:"

				"Tool_winch_name"			"Winch Constraint"
				"Tool_winch_desc"			"Constrains props and ragdolls using a winch"
				"Tool_winch_0"			"Click on a wall, prop or a ragdoll"
				"Tool_winch_1"			"Now click something else to join it together"

		"Muscle"						"Muscle"
			
			"MuscleTool_group"				"Group:"
			"MuscleTool_addlength"			"Additional Length:"
			"MuscleTool_addlength_desc"		"The additional length of the constraint when expanded."
			"MuscleTool_width"				"Rope Width:"
			"MuscleTool_period"				"Speed:"
			"MuscleTool_fixed"				"Fixed:"
			"MuscleTool_fixed_desc"			"Whether or not the constraint should fix the two objects together."

				"Tool_muscle_name"			"Muscle Constraint"
				"Tool_muscle_desc"			"Constrains props and ragdolls with a variable length"
				"Tool_muscle_0"			"Click on a prop or a ragdoll"
				"Tool_muscle_1"			"Now click on something else to constrain them together"
	} 
}
