"lang" 
{ 
	"Language" "English"
	
	"Tokens" 
	{ 
	
		"Post_Processing"			"Post Processing"

		"Bloom"						"Bloom"
			"Bloom_Information"			"Explain bloom here. Explain why it may or may not work on their graphics card."
			"Bloom_Toggle"				"Toggle Bloom:"
			"Bloom_Passes"				"Number of passes:"
			"Bloom_Darken"				"Darken Amount:"
			"Bloom_Multiply"			"Multiply Amount:"
			"Bloom_BlurX"				"Horizontal Blur:"
			"Bloom_BlurY"				"Vertical Blur:"
			"Bloom_Color_Multiplier"	"Color multiplier:"
			"Bloom_Color"				"Color of the bloom:"
		
		"MotionBlur"				"Motion Blur"
			"MotionBlur_Information"	"Creates a crude motion blur effect by drawing the last frame over the current frame."
			"MotionBlur_Toggle"			"Toggle Motion Blur:"
			"MotionBlur_Add_Alpha"		"Add Transparency:"
			"MotionBlur_DrawAlpha"		"Draw Transparency:"
			"MotionBlur_Delay"			"Frame Capture Delay:"
			
		"Morph"				"Morph"
		"Morph_Information"		"Turns your screen into goo that you can manipulate using the mouse cursor. (Requires a DirectX 9 compatible graphics card)"
		"Morph_BrushSize"				"Brush Size"
		"Morph_Clear"				"Clear"
		"Morph_RefractSize"				"Refract Size"
		"Morph_Screen"				"Screenshot"
		"Morph_Toggle"				"Morph on/off:"
		"Morph_Open"				"Start Morphing:"
		"Morph_OpenButton"			"Open Window"

		"Material_Overlay"			"Material Overlay"
		"Material_Overlay_Information"		"Lays a material over your screen"
		"Material_Overlay_Toggle"		"Overlay on/off"
		"Material_Overlay_Texture"		"Material"
		"Material_Overlay_RefractAmount"	"RefractAmount"

		"Color_Mod"				"Colour Modification"
		"Color_Mod_Information"			"Modifies the color of the screen"
		"Color_Mod_Toggle"			"Toggle on/off:"
		"Colormod_Brightness"			"Brightness:"
		"Colormod_Contrast"			"Contrast:"
		"Colormod_Color"			"Color Multiplier:"
		"Colormod_Color_Add"			"Color Add:"
		"Colormod_Color_Multiply"		"Color Multiply:"

		"Depth_Of_Field"			"Depth of Field"
		"Depth_Of_Field_Information"		"Makes the background out of focus."
		"Depth_Of_Field_Toggle"			"DoF on/off:"
		"Depth_Of_Field_spacing"		"Spacing between nodes:"
		"Depth_Of_Field_start_distance"		"Initial node distance:"
		
	} 
}
