80

Changed spawnmenu layout (slightly)
Spawnmenu no longer fades in/out
Fixed vgui bug to reduce loadtimes
Fixed ScriptEnforcer initial check logic
Fixed crash with a bad particle reference
Fixed crash with NPCs using SWEPs
Fixed missing holdtype animations and airwalk transition
Fixed fretta ending game in middle of a round
Fixed fretta not recognizing player disconnects properly
Added sv_scriptenforcer_initialkick (default: 0)
Added CLuaParticle:IsValid()
Added clamps to Color function