
ENT.Spawnable			= false
ENT.AdminSpawnable		= false

/*---------------------------------------------------------
   Name: Initialize
---------------------------------------------------------*/
function ENT:Initialize()
	
	self.GripMaterial = Material( "sprites/grip" )
	
	local Radius = 4
	self.Entity:SetCollisionBounds( Vector( -Radius, -Radius, -Radius ), Vector( Radius, Radius, Radius ) )
	
end


/*---------------------------------------------------------
   Name: Draw
---------------------------------------------------------*/
function ENT:Draw()
	
	// Don't draw the grip if there's no chance of us picking it up
	local ply = LocalPlayer()
	local wep = ply:GetActiveWeapon()
	if ( !wep:IsValid() ) then return end
	
	local weapon_name = wep:GetClass()
	local tool_mode = GetConVarString( "gmod_toolmode" )
	
	if ( weapon_name != "weapon_physgun" 
		&& weapon_name != "weapon_physcannon" 
		&& weapon_name != "gmod_tool" ) then 

		return 

	end

	render.SetMaterial( self.GripMaterial )
	render.DrawSprite( self.Entity:GetPos(), 16, 16, color_white )

end

include('shared.lua')