
ENT.RenderGroup 	= RENDERGROUP_BOTH

CreateConVar( "cl_drawhoverballs", "1" )

include('shared.lua')

/*---------------------------------------------------------
   Name: Initialize
---------------------------------------------------------*/
function ENT:Initialize()

	self.Refraction = Material( "sprites/heatwave" )
	self.Glow		= Material( "sprites/light_glow02_add" )
	self.ShouldDraw = 1
	
	self.NextSmokeEffect = 0

end


/*---------------------------------------------------------
   Name: Draw
---------------------------------------------------------*/
function ENT:Draw()

	if ( self.ShouldDraw == 0 ) then return end
	self.BaseClass.Draw( self )	
		
end

/*---------------------------------------------------------
   Name: DrawTranslucent
   Desc: Draw translucent
---------------------------------------------------------*/
function ENT:DrawTranslucent()

	if ( self.ShouldDraw == 0 ) then return end

	local vOffset = self.Entity:GetPos()
	local vPlayerEyes = LocalPlayer():EyePos()
	local vDiff = (vOffset - vPlayerEyes):GetNormalized()
	
	render.SetMaterial( self.Glow )	
	local color = Color( 70, 180, 255, 255 )
	render.DrawSprite( vOffset - vDiff * 2, 22, 22, color )
	
	local Distance = math.abs( (self:GetTargetZ() - self.Entity:GetPos().z) * math.sin( CurTime() * 20 )  ) * 0.05
	color.r = color.r * math.Clamp( Distance, 0, 1 )
	color.b = color.b * math.Clamp( Distance, 0, 1 )
	color.g = color.g * math.Clamp( Distance, 0, 1 )
	
	render.DrawSprite( vOffset + vDiff * 4, 48, 48, color )
	render.DrawSprite( vOffset + vDiff * 4, 52, 52, color )

end


/*---------------------------------------------------------
   Name: Think
   Desc: Client Think - called every frame
---------------------------------------------------------*/
function ENT:Think()
	self.ShouldDraw = GetConVarNumber( "cl_drawhoverballs" )
end

