// So need to make my own blur shader

"Refract"
{
 	"$refractamount" 		"0.0"
 	"$bluramount" 		"1"
	"$REFRACTTINT" 		"{110 110 120}"

	"$scale" 			"[1 1]"

	"$dudvmap" 		"bluredges"
	"$normalmap" 		"bluredges"
	
	"$nocull" 1
	"$ignorez" 1

	"Refract_DX80"
	{
		"$fallbackmaterial" "null"
	}

	"Refract_DX60"
	{
		"$fallbackmaterial" "null"
	}
}