"lang" 
{ 
	"Language" "English"
	
	"Tokens" 
	{ 
	
		"Construction"					"Construction"
		
		"Remover"					"Remover"		
			"Tool_remover_name"			"Remover Tool"
			"Tool_remover_desc"			"Deletes props and ragdolls"
			"Tool_remover_0"			"Left click on a prop or a ragdoll to remove it"
		
		"PhysProp"					"Physical Properties"
			"PhysPropTool_motion_bool"		"Toggle Motion:"
			"PhysPropTool_gravity_bool"		"Toggle Gravity:"
			"PhysPropTool_drag_bool"		"Toggle Drag:"
			"PhysPropTool_drag"			"Drag Coefficient:"
			"PhysPropTool_drag_desc"		"The resistance of the object's movement."
			"PhysPropTool_mass"			"Mass:"
			"PhysPropTool_mass_desc"		"The mass of the object."
			"PhysPropTool_gravity"			"Gravity:"
			"PhysPropTool_gravity_desc"		"The object's local gravity."
			"PhysPropTool_buoyancy"			"Buoyancy:"
			"PhysPropTool_buoyancy_desc"		"How well the object floats."
			"PhysPropTool_damping_speed"		"Linear Damping:"
			"PhysPropTool_damping_speed_desc"	"How much energy the prop loses."
			"PhysPropTool_damping_rot"		"Rotational Damping:"
			"PhysPropTool_damping_rot_desc"		"How much energy the prop loses rotating."

				"Tool_physprop_name"		"Physical Properties Tool"
				"Tool_physprop_desc"		"Change the physical properties of a prop"
				"Tool_physprop_0"		"Left click to apply the settings. Right click to apply the settings to an entire ragdoll."

	
		"Duplicator"					"Duplicator"
			"Tool_duplicator_name"			"Entity Duplicator"
			"Tool_duplicator_desc"			"Duplicate an entity, or group of entities"
			"Tool_duplicator_0"			"Right click to copy a group of entities"
			"Tool_duplicator_1"			"Now left click to paste a copy"
			"Duplicator_load"			"Load from Server"
			"Duplicator_save"			"Save to Server"
			"Duplicator_save_cl"			"Save to Client"

		"Ignite"					"Ignite"
			"Tool_ignite_name"			"Ignite"
			"Tool_ignite_desc"			"Light a prop or ragdoll on fire"
			"Tool_ignite_0"			"Left click to light on fire. Right click to extinguish."
		
				"IgniteTool_length"		"Duration:"
				"IgniteTool_length_desc"	"How long the prop will be on fire."

		"Wheel"						"Wheel"
			"WheelTool_model"			"Model:"
			"WheelTool_torque"			"Torque:"
			"WheelTool_torque_desc"			"The angular acceleration of this wheel"
			"WheelTool_friction"			"Friction:"
			"WheelTool_friction_desc"		"Resistance/Friction in the wheel"
			"WheelTool_forcetime"			"Time:"
			"WheelTool_forcetime_desc"		"Amount of time the torque is applied for. 0 for always"
			"WheelTool_nocollide"			"No Collide:"
			"WheelTool_nocollide_desc"		"Stop the attached objects from colliding"
			"WheelTool_group"				"Forward:"
			"WheelTool_group_reverse"		"Reverse:"
			"WheelTool_forcelimit"			"Force Limit:"
			"WheelTool_forcelimit_desc"		"The highest speed when increasing/descreasing the force. 0 for none"
			"WheelTool_toggle"			"Toggle:"
			"WheelTool_toggle_desc"			"Whether the Wheel turns off when you release the key"


				"Tool_wheel_name"		"Wheel Tool"
				"Tool_wheel_desc"		"Attaches a wheel to something."
				"Tool_wheel_0"		"Click on a prop to attach a wheel."

		"Dynamite"					"Dynamite"
			"DynamiteTool_group"			"Explode:"
			"DynamiteTool_damage"			"Damage:"
			"DynamiteTool_damage_desc"		"The amount of damage to inflict"
			"DynamiteTool_health"			"Health:"
			"DynamiteTool_health_desc"		"If greater than 0, how much damage the dynamite can take before exploding"
			"DynamiteTool_remove"			"Remove on Explode:"
			"DynamiteTool_explode"			"Explode!"
			"DynamiteTool_delay"			"Delay:"
			"DynamiteTool_delay_desc"		"Time before the initial explosion"
			"DynamiteTool_delay_add"		"Delay Add:"
			"DynamiteTool_delay_add_desc"		"Time between each subsequent explosion"

				"Tool_dynamite_name"		"Dynamite Tool"
				"Tool_dynamite_desc"		"Creates a variety of different explosives."
				"Tool_dynamite_0"		"Left click to place the dynamite."
				

		"NoCollide"					"No Collide"
			"Tool_nocollide_name"			"No Collide"
			"Tool_nocollide_desc"			"Ignores collisions between two entities"
			"Tool_nocollide_0"			"Left click on a prop or ragdoll"
			"Tool_nocollide_1"			"Now click on something else"
				
		"Balloons"					"Balloons"
			"Tool_Balloon_name"			"Balloon Spawner"
			"Tool_Balloon_desc"			"Creates balloons, duh!"
			"Tool_Balloon_0"			"Left click to make a balloon on a string, right click to just create a balloon"
			
			"Balloon_ropelength"			"Rope Length:"
			"Balloon_force"				"Vertical Force:"
			"Balloon_force_desc"			"The higher the number the harder it will pull up - if the number is negative it'll pull downwards"
			"Balloon_color"				"Balloon Color:"
			"Balloon_explosive"			"Explosive:"
			"Balloon_explosive_desc"		"Explode balloon when damaged"
			"Balloon_indestructible"		"Indestructible:"
			"Balloon_indestructible_desc"		"Balloon never pops"
			"Balloon_skin"				"Skin:"

		"Lamp"						"Lamp"
		"Lamps"						"Lamps"
			"Tool_Lamp_name"			"Lamp Spawner"
			"Tool_Lamp_desc"			"Creates lamps, doink!"
			"Tool_Lamp_0"			"Left click to make a lamp on a string, right click to just create a lamp"
			
			"Lamp_ropelength"			"Rope Length:"

		"Thruster"					"Thruster"
		"Thrusters"					"Thrusters"

			"Tool_Thruster_name"			"Thrusters"
			"Tool_Thruster_desc"			"Attaches thrusters to stuff"
			"Tool_Thruster_0"			"Left click to attach a thruster to whatever you're pointing at."
			
			"Thruster_model"			"Thruster Model:"
			"Thruster_force"			"Thruster Force:"
			"Thruster_force_desc"			"The higher the number the harder your thruster will push"
			"Thruster_group"			"Push:"
			"Thruster_group_back"		"Pull:"
			"Thruster_toggle"			"Toggle On:"
			"Thruster_damageable"			"Activate when Damaged:"
			"Thruster_collision"		"Collide with attached object:"
			"Thruster_Effects"			"Thruster Effect:"
			"Thruster_Effects_Desc"		"What effect to do when the thruster is active"
				"No_Effects"				"No Effects"
				"Flames"					"Flames"


		"Magnetise"					"Magnetise"
			"Tool_magnetise_name"			"Magnetise"
			"Tool_magnetise_desc"			"Magnetises props, of course!"
			"Tool_magnetise_0"			"Left click to magnetise a prop, Right click to attach a magnet"
			
			"Magnet_Strength"			"Strength:"
			"Magnet_MaxObjects"			"Maximum Objects:"
			"Magnet_NoPull"				"No Pull:"
			"Magnet_AllowRotation"			"Allow Rotation:"
			"Magnet_Alwayson"			"Always On:"
			"Magnet_Toggleon"			"Toggle On:"
			"Magnet_group"				"Key:"
			
		"HoverBall"						"Hover-Ball"
			"Tool_hoverball_name"		"Hover-Ball Creator"
			"Tool_hoverball_desc"		"Creates balls that hover at a set altitude"
			"Tool_hoverball_0"		"Shoot a prop to attach a ball then control it with the numpad"
			"Hoverball_Up"				"Up"
			"Hoverball_Down"			"Down"
			"Hoverball_Altitude"		"Initial Altitude:"
			"Hoverball_Altitude_desc"	"How high the ball should try to hover initially"

		"Button"					"Button"
		"Buttons"					"Buttons"

			"Tool_Button_name"			"Buttons"
			"Tool_Button_desc"			"Make buttons/switches to control your stuff"
			"Tool_Button_0"			"Left click to attach a Button to whatever you're pointing at."
			
			"Button_model"			"Button Model:"
			"Button_group"			"Key to emulate:"

	}
}
