"lang" 
{ 
	"Language" "English"
	
	"Tokens" 
	{
	
		// Materials
		"Wireframe"			"Wireframe"
		"EnvCubeMap"			"Cubemap"
		"Water"				"Water"
		"Jelly"				"Jelly"
		"Stained_Glass"			"Stained Glass"
		"Shiny"				"Shiny White"
		"Matte"				"Matte White"
		"Combine_Ball"			"Combine Ball"
		"Combine_Ball_2"		"Combine Ball 2"
		"Blue_Glow"			"Blue Glow"
		"Volume_Light"			"Volume Light"
		"Combine_stasis"		"Combine Stasis"
		"Combine_Funnel"		"Combine Funnel"
		"Combine_Shield"		"Combine Shield"
		"Frosted_Glass"			"Frosted Glass"
		"Tank_Glass"			"Tank Glass"
		"tprings_globe"			"Cloudy Guts"
		"Tool_Target"			"RT Camera"
		"Screen_Space"			"Screen Space"

		// Paint names
		"Eye" 				"Eye"
		"Smile"		 		"Smile"
		"Light"				"Light"
		"Shadow"			"Shadow"
		"Blood"				"Blood"
		"Alien_Blood"			"Alien Blood"
		"Impact_Metal"			"Metal Impact"
		"Scorch"			"Scorch"
		"BeerSplash"			"Beer Splash"
		"ExpGunshot"			"Explosive Gunshot"
		"BirdCrap"			"Bird Crap"
		"Paint_Pink"			"Pink Paint"
		"Paint_Green"			"Green Paint"
		"Paint_Blue"			"Blue Paint"
		"ManhackCut"			"Manhack Cut"
		"Red Fade"			"Fading Red Glow"
		"Scorch_Fade"			"Small Scorch"
		"AntlionSplat"			"Antlion Splat"
		"Splash"			"Splash"
		"BulletProofGl"			"HL1 Bulletproof Glass"
		"Glass_Break"			"HL1 Glass Break"
		"SandHit"			"Sand Hit"
		"FleshHit"			"Flesh Hit"
		"AntlionHit"			"Antlion Hit"
		"GlassHit"			"Glass Hit"
		"WoodHit"			"Wood Hit"
		"ConcreteHit"			"Concrete Hit"
		
		// Balloons
		"Blank"				"Blank"
		"HalfLife2"			"Half-Life 2"
		"MILFMAN"			"MILFMAN"
		"StagNight"			"Stag Night"

		"Waterfall"			"Waterfall"
		"RenderTarget"			"Render Target"
		"Fisheye"			"Fish Eye"
		"Tank Glass"			"Tank Glass"
		"Frosted Glass"			"Frosted Glass"
		"Combine Shield"		"Combine Shield"
		"Combine Stasis"		"Combine Stasis"
		"Stained Glass"			"Stained Glass"
		
	}
}